And it's bound to be out in Summer 2013!! Eeeeeeeeee!!!
Enjoy the teaser to the Monsters, Inc.sequel below! Happy weekend, everyone!
Read More......
Who needs pictures when you have the power of the written word?
GNU Terry Pratchett
And it's bound to be out in Summer 2013!! Eeeeeeeeee!!!
EDIT: I just noticed that half of the post was redacted; apparently background color was set on white for some reason and this escaped me earlier. Apologies.
Forgive the lame attempt at putting a vampiric twist to those famous first words, but Abraham Lincoln: Vampire Hunter just opened yesterday.
Normally I wouldn't toot about something like this (it's not The Avengers), but I just found out that it was directed by Timur Bekmambetov!!
Bekmambetov is mostly known for directing Wanted (James McAvoy and Angelina Jolie), but before that, he directed a not-so-little Russian movie called Day Watch, which I found super-confusing (on account that I can't differentiate between the male actors), but looks absolutely gorgeous in its chaotic little way.
I've been looking for the first movie, Night Watch, ever since, but no luck.
I tend to be a sucker for directors who have visual flair and make movies with sweeping camera shots and huge, glorious (albeit CG) set pieces and the occasional slow-mo action scene, with no sign of storyline anywhere.
Anyway, I hope to score some tickets on opening weekend, and should (I type that with great doubt, though) be able to have a review up shortly after that.
And no, I have not forgotten about Snow White; work has just been in the bloody way.
...watch videoLady-Gaga-song parody and enjoy :)
I'm such a nerd for the original Yu-Gi-Oh series.
Four hours, this time.
I'm such a pig :P
Anyway, I have a few things lined up (including that long overdue Snow White review), so do stay tuned and stay posted! :D
Take care now, bye bye then.
...is an afternoon well slept.
But it was still pretty enjoyable.
I'm referring to The Avengers, what else.
The theatre was three-quarters full. Mind you, the hall wasn't very big, but it was surprising since it was the fourth and final week of the movie's run in the theatres. And beside, only eight to ten tickets were bought up when I went to get mine (which was on the afternoon before).
I just put it down to "people who didn't get to see the movie yet."
After the first 20 minutes, it became very obvious that this wasn't anyone's first time.
For one, people weren't laughing as much as they did on opening weekend. Heck, even during my second watch people laughed louder.
The atmosphere was rather solemn, actually.
And so, partly because of the crowd, but probably mostly due to this being my third time, it wasn't as kick-ass fun as it was the first two times.
But surprisingly, I didn't get bored. It's like, one of those movies that you absolutely love, and know all the lines to, and you know that you won't be seeing it again for a very long while.
[Well, at least until it gets on HBO.]
So even though the energy wasn't really there, I still had fun. Not as much as the first time, but still there, I guess.
And of course, the Jolly Green Giant still proves irresistible in the second act. People still laughed.
...has got to be the creepiest, sickest game I've ever seen/played.
And I don't mean in a Human Centipede gore-kinda way.
[Ew.]
The opening scenes are in scribble form, which kinda looks cool. It tells of a little boy, whose religious mother suddenly starts hearing a voice from above tell her that her son is in fact, corrupted and therefore, needs to be sacrificed. The little boy, who at that point was locked up in his room by his mother to "remove all evil from his life", realises that his mother is about to kill him and manages to find a trapdoor to escape into.
To give you an idea on what it all looks (and feels) like, here's a video showing the opening:
That's when the game proper starts.
You play Isaac, the little boy in the prologue, as he wanders around his mother's basement, fighting twisted deformities and mutant suchlikes, and gathering power-ups/life-hearts, etc. Each level is quite short, but deviously difficult, and since there is no 'save' point whatsoever, if you die (which I did, very easily), you need to start over.
Despite the cutesy artwork, the look of the game is plain demented, as evidenced by the monsters and bosses that you have to defeat to get to the next level. The mechanics are very simple (just shoot whatever that moves, and whatever that doesn't, for goodies), but it's fiendishly difficult as the levels are randomly generated every time you play, plus you don't get too many soul-hearts to spare and half the items I collected I don't know what they're for, so they pretty much went to waste when I died.
[And I died a lot! I played this for two hours last night, and I did not get past Level 2 at all.]
I'm intrigued, and yet I'm freaked. I'm rather repulsed, and yet I want to keep playing because the game itself is very well-made. It's atmospheric (music always helps), and there's just so much symbolism and dual meanings and imagery to the entire premise, so much so that The Binding of Isaac Wikia has theories on the meanings of the endings, and also that the monsters may actually be Mom's miscarriages/abortions, dumped in the basement and subsequently mutated into monsters that spew blood and flies and flop around.
[Yes, it is that disgusting!!]
If you're like me (as in, you don't really think it's the journey that counts), YouTube has videos with all endings combined. Since there are 12 endings altogether, this means that you must play and sit through the entire game WITHOUT PAUSE for twelve times.
[But you can pause after you end each game. Just to be clear.]
I'm the type of person that is actually patient enough to go through a game 12 times just to discover anything and unlock everything. I can actually stand the blood and the mutant creatures and the slight gore and creepy imagery.
It's just the endings themselves I can't stomach.
I'm a happy-endings kind of person. You can put a person (in this case, a perpetually-crying naked little boy) through a ton of literal crap and flies and monsters, but if he makes it through the end, it kinda balances things out with what he's faced. Kinda like a "I survived" type of thing.
As I'm typing this, I've already spoiled myself so far that I would only be playing the game just for the challenge, and not because I want to see how things turn out. Even though majority of the endings show Isaac finding a locked item or character (that can be used or played next time around), the more-proper endings range from bleak to depressing. There's one that's particularly horrific, but that's not the point.
The reason I'm blogging this is because I've to get it out of my system. That such a unique game comes my way, and I can't go on any further because I can't handle realism. I mean, there's only so much you can take watching the poor little boy run around and lob his tears at monsters and poop. If you get the Stigmata power-up, you'll be lobbing blood instead, which apparently is more potent than water.
Sigh. After I played this last night, I went to bed and had some nightmares. I know, I'm a wimp.
Anyway, here's something more upbeat and adowabul, though no less twisted. From the same guy that created The Binding of Isaac, jump to 1:04 and 2:40 to skip gameplay.
[Just ignore the voices, the player was Skype-ing his friend, apparently.]